What is an escape room residency?
Phase 1 Acclimation & Introduction
The vision is cast for the days ahead. Students engage Mobile Escape’s challenges as well as a maker space. This looks very similar to an in-class field trip (2 hrs). It helps level the playing field, giving everyone an escape room experience, as well as a chance to make puzzles, riddles and codes of their own.
Phase 2 PLANNING & BLUEPRINTING
Students work together in groups to imagine what their own escape room might look like. Parameters include: their story and physical constraints are defined, an inventory list, as well as lock and clue types. After creating a coherent blueprint, they present it to the class and their best ideas are selected for implementation.
Phase 3 CONSTRUCTION & ITERATION
It’s time to build the escape rooms. Students are divided into task forces – theme team, A/V team, puzzle team, etc – each helping in a unique way toward the completion of a unified escape room. Conflicts of opinion are resolved in the process. This is a flurrious time of cardboard, tape, paint and... awesomeness!
Students are working so hard on their @mobileescaperm. Collaborating to 1) set the mood with music, 2) promote each room, 3) decorate the space, 4) create puzzles, 5) build props and 6) design the story/video. What an exciting experience! #FCSinspired @PoppyJohnsonEdu pic.twitter.com/sKp33UcLEw— Fish Creek School G6 (@InquiringFCS6s) January 31, 2018
Phase 4 refine & SHOWCASE
Loose ends are wrapped up. The master clue sheet is consolidated. The rooms are tested for difficulty level. Students are assigned to different time slots when they are able to host their own escape rooms. And finally it is time to showcase their work to other students, siblings, parents, and the school community.
What others are saying
Kathy Salmon, Principal at University School, had this to say about the Mobile Escape room residency:
"The Escape Room Residency with Eric and Paul was an amazing opportunity for students to create their own escape room challenges. Eric and Paul were skilful facilitators in setting up task requirements and parameters. The room was buzzing with intense concentration and excitement as students were completely absorbed by the task demands of creativity, ingenuity, and strategy. Both the escape room and residency were valuable learning opportunities for students and capacity building for teachers."